You start of as a member of a guild. You must sign a contract and kill monsters, defend the guild from reficules' attacks, repair the guild, and rescue villagers from a ruined village.
As you perform these deeds, the guild master's approval will increase finally resulting in you being granted the option of having a kingdom yourself. With that you and a city builder go off to make a kingdom in the wilderness.
What next? Collect resources for the builder and have him build your kingdom! There are libraries, chapels, shops, houses, mage halls, taverns and many many more buildings. What will you utilize those buildings to do? Well, that is up to you! Perhaps you would like to recruit an army of priests, mages, archers, and warriors and scour the lands, or build up a village only to burn it to ash and watch the civilians suffer, or even the lofty goal of destroying the evil reficules! The destiny of the land is in your hands.
This is only the tip of the iceberg, there are many more features such as the powerful Excalibur (press y), vast inventories at the shops, and much much more.
Installation - Installation Guide
FAQ - Frequently asked questions about Tale of Kingdoms
Version History - See if a particular bug has been fixed
Original Minecraftforum.net Thread
Update Thread for 1.2.4/1.2.5
Continuation Minecraftforum.net Thread
TechVentures Technic Pack Expansion (autoinstall this and other mods on top of Technic)
Warning: Some of the links beyond this point contain SPOILERS. Proceed at your own risk.
Getting Started - Getting started, what to do in the first hours after starting...
Guild Master - Guild Master, the man who starts you on the path.
City Builder - City Builder, the man who will build you your kingdom.
Kingship - Hail To The King, Baby.
Category:Gameplay Help- Get tips from the best the wiki has to offer.